# roll.py: A dice-rolling simulator for RPGs This was a weekend hobby project inspired by [Critical Role][1] and other D&D shows and podcasts. While a dice simulator is no substitute for physically rolling real dice, it might be useful for anyone who's on the go or otherwise unable to access their dice and a flat surface to roll them on (or for new players who want to try out RPGs without having to spend money on dice first). It supports almost everything in the ["Standard Notation"][2] section of the Wikipedia page on dice notation, as well as the syntax in this online [RPG Dice Roller][3] and this [Android App][4]. [1]: http://geekandsundry.com/shows/critical-role/ [2]: https://en.wikipedia.org/wiki/Dice_notation#Standard_notation [3]: http://rpg.greenimp.co.uk/dice-roller/ [4]: https://www.critdice.com/roll-advanced-dice ## Usage There are two ways to use this script. Either run it with any number of arguments, which will be concatenated and rolled, or run it with no arguments to enter interactive mode, where you can type a roll on each line and hit enter to roll it. In either case, the last line indicates the total roll, and all the lines before it indicate the individual dice rolls that led to it. Examples: ```bash # Single-roll command-line mode $ ./roll.py 2d4+2 2d4 rolled: [3,1], Total: 4 2017-11-26 15:54:47,849 INFO: Total roll for '2d4 + 2': 6 # Interactive mode $ ./roll.py # Advantage roll in D&D, with a modifier Enter roll> 2d20-L+2 2d20-L rolled: 10 (dropped 5) 2017-11-26 15:55:37,826 INFO: Total roll for '2d20-L + 2': 12 Enter roll> 6d6+6 6d6 rolled: [4,4,6,5,6,2], Total: 27 2017-11-26 16:26:43,989 INFO: Total roll for '6d6 + 6': 33 Enter roll> d100 d100 rolled: 16 2017-11-26 16:26:51,805 INFO: Total roll for 'd100': 16 # Complex arithmetic expressions and non-standard dice are allowed Enter roll> d4 + 2d6 + 4 - 3d8 + 6d7/2 d4 rolled: 1 2d6 rolled: [3,6], Total: 9 3d8 rolled: [4,5,5], Total: 14 6d7 rolled: [1,3,4,1,4,6], Total: 19 2017-11-26 16:27:01,238 INFO: Total roll for 'd4 + 2d6 + 4 - 3d8 + (6d7 / 2)': 9.5 # Any arithmetic expression is allowd, even if it doesn't roll any dice Enter roll> 4 + 6^2 / 3 2017-11-26 16:48:46,121 INFO: Total roll for '4 + ((6 ^ 2) / 3)': 16 # You can save specific rolls as named variables Enter roll> health_potion = 2d4 + 2 2017-11-26 16:53:56,188 INFO: Saving health_potion as '2d4 + 2' Enter roll> health_potion 2d4 rolled: [1,3], Total: 4 2017-11-26 16:54:44,287 INFO: Total roll for '2d4 + 2': 6 # Variables can reference other variables Enter roll> greater_health_potion = health_potion + health_potion 2017-11-26 16:54:12,684 INFO: Saving double_health_potion as 'health_potion + health_potion' Enter roll> greater_health_potion 2d4 rolled: [4,4], Total: 8 2d4 rolled: [4,3], Total: 7 2017-11-26 16:55:30,455 INFO: Total roll for '(2d4 + 2) + (2d4 + 2)': 19 # Show currently defined variables Enter roll> vars 2017-11-26 16:59:15,241 INFO: Currently defined variables: greater_health_potion = 'health_potion + health_potion' health_potion = '2d4 + 2' # Delete a variable Enter roll> del greater_health_potion 2017-11-26 16:59:40,713 INFO: Deleting saved value for 'greater_health_potion'. # Reroll ones once Enter roll> 4d4r 4d4r rolled: [1r,2,2,3], Total: 8 2017-11-26 17:01:41,592 INFO: Total roll for '4d4r': 8 # Reroll ones indefinitely Enter roll> 4d4R 4d4R rolled: [3,3,2R,4], Total: 12 2017-11-26 17:01:53,784 INFO: Total roll for '4d4R': 12 # Exploding dice Enter roll> 6d6! 6d6! rolled: [1,6!,3,3,4,5,6!,5], Total: 33 2017-11-26 16:30:43,003 INFO: Total roll for '6d6!': 33 # Explode any roll greater than 3 Enter roll> 6d6!>3 6d6!>3 rolled: [4!,4!,6!,2,2,5!,2,1,6!,4!,1,1], Total: 38 2017-11-26 16:32:18,204 INFO: Total roll for '6d6!>3': 38 # Penetrating dice Enter roll> 6d6!p 6d6!p rolled: [1,6!p,1,5,6!p,2,1,5], Total: 27 2017-11-26 16:32:48,727 INFO: Total roll for '6d6!p': 27 # Fate dice Enter roll> 4dF+2 4dF rolled: [0,0,0,1], Total: 1 2017-11-26 16:34:11,533 INFO: Total roll for '4dF + 2': 3 # Enter 'help' for other non-roll commands Enter roll> quit 2017-11-26 16:29:47,624 INFO: Quitting. ``` As you can see, it not only reports the total for each roll, but all the individual dice rolls as well, so you can understand how it came up with the total. This also lets you figure out whether you rolled a natural 20 or natural 1 on the die for critical hits and misses, and if your damage roll involves multiple different kinds of damage, it lets you figure out how much of each damage type was dealt. ## Known Issues * There is no sanity checking for dice roll effects that will never take effect, such as exploding a d6 on 7 (i.e. `d6!=7) * Error messages are pretty much just reported as is, with no attempt to explain or contextualize them.